![]() ![]() Head over to Merchant Alricio to learn that Aurelia has also left this sinking ship of a town, and that Elanor has been buried in her family's traditional resting place. It looks like Lysander has skipped town to go South, and Urias has disappeared altogether. Whether or not you talk to the boomer, head over to the Innkeeper, Donna Missanti, to have a chat. I recommend that you do not do this, since the man gets on my nerves. In town, you can talk with Teacher Drego to get some lore-friendly explanations of game mechanics. Main Quest: NeethaAfter some conversation, you all agree to head into Neetha to take stock of your situation. ![]() Main Quest: The Prison of Neetha Completes. Elanor was the daughter of the highly recognized Count Urias ay Kalamal, a great mage and explorer. ![]() In the wilderness, huddled around a campfire, the Blackguards talk and you share some more of your story. Using the unarmed prisoners as a decoy, you escape the Prison of Neetha as they are mercilessly cut down by infuriated Guards. To free them simply interact with the levers on the wall next to each door. Regardless of whether you do or don't, the battle will end once you free the 5 Prisoners being held in cells on the Northern part of the map. ![]() Strategy: Zurbaran is given a one-time Initiative +1000 buff so he can cast Fortifex Arcane Wall and confine the 2 Guards in their starting Hexes. Head to the previously inaccessible door, and run right into the Cells. He can once more cast his magic spells, and he no longer looks like he escaped from a fetish club. With the battle done, you get the Key to the door and the one to Zurbaran's collar. Zurbaran, even with a Torch, won't be hitting too often, though. Don't feel bad, he'd do it to you if he could. After arranging an isolated accident, you can proceed to gang up on the last remaining guard. It would be a shame if something were to happen to it. Strategy: The two central Guards are conveniently standing below a chandelier. To the North West, you'll come upon a locked door, so head East to the Guard Room. Before moving on, take a moment to look over the Character Sheets for Naurim and Zurbaran. The Prison of Neetha is a Dungeon that has a very simple layout. Releasing him from the cell, he joins your motley crew. He introduces himself as Zurbaran of House Florios, and Al-Anfan mage from the far South, here in spite of the war between Al-Anfa and the Horasian Empire. Just as the conversation devolves into awkwardness, another prisoner speaks up in a mellifluous voice. While he's clearly insane, he just got you out of jail, so might as well run with it. Don't actually try to hit someone with a Torch in real life, though, Torches are brittle and make for dreadful weapons, trust me.Īfter the beat down, you have a nice chat with the Dwarf, who introduces himself as Naurim, a Dwarf from the Anvil Mountains come to the Wild South to continue the eternal fight against a dragon known as the Golden One. Let him come to you to deny him his first strike, then wail on him with the Torches. Strategy: The Guard is a weak enemy, with 20HP on normal. The stocky Angrosho comes fully ready for this fight, with levels in Axes and Maces as well as the Special Ability Power Blow. This battle is simple, even if you didn't invest in Axes and Maces (the Weapon Talent for the Torch), since the Dwarf has your back. Main Quest: The Prison of NeethaYou are released from your cell by a Dwarf and, unarmed and unarmored save for a pair of Torches and some Leather Chausses, you are accosted by a Guard. They accuse you of murder and, from this point on, you are known as the Cutthroat of Neetha, guilty of the slaying of Princess Elanor ay Kalamal. Two men, Lysander and Muratori, torture you in a vain attempt to extract a Name from you, but to no avail. One day after Elanor's death, you are being held in the Prison of Neetha. If you took any Special Abilities, drag them onto the Action Bar for convenience you're going to use them a lot.Īfter the Wolf is dead, a group of Guards come upon your character, and the screen fades to black. The Wolf is not a difficult enemy, with your basic equipment and abilities you should be able to easily dispatch it in a couple of blows. Strategy: This is the Tutorial mission, so it's a good moment to familiarize yourself with the Controls for the game. A woman lies at your feet, dead, and a snarling Wolf looms over her. After a dark and menacing cutscene, you'll be thrust right into the action. ![]()
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